advanced interactions and virtual reality

A Virtual Reality world must engage vital human senses through sufficient precision to give participating people a feeling of interacting in a real-world situation. With the limits and norms of applied science now available, this usually involves screen displays that span most of the human range of sight with satisfactory resolution, high quality 3D sound, and communication between humans and computers built on hand and head position, motion, and configuration that records more than fifty times every second. More sophisticated haptic interaction that involves motion by the rest of the body and works with senses apart from vision, hearing, and touch are usually above the current base level standards for virtual reality. These higher-order functions could, however, become the norm for virtual reality in the future. Linked page Clarion Call New Media also has further information on this VR topic.

As used for Virtual Reality (VR), intelligence signifies that connections between people and virtual things should come as close as possible to following the appropriate physical, living, and other rules of such connections in the tangible world. This standard is more subtle than the criteria that an artificially-generated or improved setting be engaging, enveloping, and immediate. It is also somewhat open-ended. The degree of complexity in creating advanced interaction between a human and a virtual room is considerably less than creating high-performance communication between a human and a virtual cat. Nonetheless, this characteristic must be considered. It is not sufficient to have bi-directional information transfers in interactions between human beings and computing systems. These connections back and forth must also make sense to the higher-order processing centers of the human brain. Also, Virtual Tours Oakland, California includes coverage of similar VR topics.

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